About the project
In Europe today, 6 of the 7 biggest risk factors for premature death – blood pressure, cholesterol, body mass index, inadequate intake of fruit, obesity and being overweight - are rising across Europe. The European Commission advocates an integrated approach to address these problems, involving stakeholders at local, regional, national and European levels.
The project is aimed at increasing, promoting and encouraging participation of young people across the EU in sports and PA activities.
What is gamification
Gamification is the use of game design and mechanics to enhance non-game contexts by increasing participation, engagement, loyalty and competition. These methods can include points, leaderboards, direct competitions and stickers or badges, and can be found in industries as varied as personal healthcare, retail, education and sports.
Gamification in sports
Gamification in sports can be effectively applied in a multitude of ways. From amateur athletes to sports fans, we’re seeing major growth in the forms that gamification can be used to engage and educate an individual. Sports are in their nature, first of all - games. By taking part in a large variety of games through gamification methods, participants can acquire a great set of skills and competences while using healthy and fun practices.
The project “SPORTIFICATION - USING GAMIFICATION IN PHYSICAL ACTIVITIES AND SPORT ACTIVITIES” (project number 613626-EPP-1-2019-1-RO-SPO-SCP) is being funded by the European Comission’s Erasmus+ Programme.
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