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IO1 and io2 Updates

⚽️Even though the world stood still in front of the virus🦠, we are not stopping and still meeting virtually to discuss updates on the project SPORTIFICATION.🎾 Here are some of our announcements:👉We succesfully finalized Intellectual Output 1 on the 31 of May👉We started working on Intelectual Output 2 on the 1st of June👉We meet online periodically …

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Promoting our project

During a visit in Sofia, Bulgaria, the partners from Romania dn Poland have visited the offices of TezaOED and have presented our project in front of represenatives from 4 european organisations active in the field of youth work.#PromotingOurProject #EnsuringInternationalVisibility

IO4 – Online test for young people aimed at evaluating the sports and PA levels of engagement

IO4 is the online test in the form of a questionnaire using the Likert scale with values from 1 to 10. The role of the test is to verify the progress achieved by young people in specific sports or PA activity. The questionnaire will have 50 questions. The questionnaire / test / assessment tool will …

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IO3 – YouthActivated gamified website and app for PA

This website is a gamified tool (associated with an app that will turn young people’s personal smartphones in activity meters) to be accesed by young people and also their parents (so beyond increasing PA this website will offer a strong support to family relations).Through this specific website,youngsters and their families make physical activity a fun …

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IO2 – Research on gamification impact on sports and PA

The output will focus on identifying the most suitable gamification approaches that can be employed in increasing participation of young people in peripheries in sports and PA activities. Gamification is the use of game design and mechanics to enhance non-game contexts by increasing participation, engagement, loyalty and competition. These methods can include points, leaderboards, direct …

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IO1 – Study on the needs of young people in peripheries and their socio-economic status conditionalities

The study we will conduct in the first part of the project is aimed at understanding young people living in peripheries their context. The aim of the project is to encourage participation of young people in sports and physical activities through gamification. We will conduct the study in 15 different communities located at periphery (3/partner) …

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