The 5 Intellectual Outputs
Study on the needs of young people in peripheries and their socio-economic status conditionalities.
IO1
Study in 15 different communities located at periphery aimed to discuss with young people in order to know them better.
RESEARCH ON GAMIFICATION IMPACT ON SPORTS AND PA
IO2
Output focusing on identifying the most suitable gamification approaches that can be employed in participation of young people in sports and PA activities.
YOUTHACTIVATED GAMIFIED WEBSITE AND APP FOR PA
IO3
A website as a gamified tool to combine the interactivity of games and the science of motivation to boost young people’s physical activity levels.
ONLINE TEST FOR YOUNG PEOPLE AIMED AT EVALUATING THE SPORTS AND PA LEVELS OF ENGAGEMENT
IO4
Online test in the form of a questionnaire using the Likert scale with values from 1 to 10.
MANUAL FOR GAMIFICATION METHODS IN PA
IO5
A manual with 5 chapters built on the principle of using gamification to encourage physical and sport activity.